iOS app design, Figma, SwiftUI
An app that leverages peripheral vision
Counting Eye is an iOS app that lets you count things without looking away.

Project details
My role: I was the sole person working on this app.
Methods and Skills: UI Design, UX and Interaction Design, research, Figma, Xcode
Table of contents
Situation & Problem
I'm tasked with counting and recording people. I also share those numbers with others via text message.
Moving targets are hard to count and interruptions can force a re-count. Existing tools require a free moment for the eyes, brain, and fingers.
Defining success with a short story
"When it's my turn to report the number of kids and workers on the playground and I’m worried I’ll get distracted and forget the numbers before I record them, I want to count and record at the same time, so that I can move on to other tasks."
Solution
Create a counter app that allows me to count without looking away.
Counting, viewing counts & adjusting settings
Tap to increment. Swipe down to decrement. The screen flashes with each tap or swipe. I created a prototype to test how this interaction felt.
The flashing can be turned on/off in the settings.

Sharing counts
Sharing counts creates a pre-formatted text message that includes the count title and value.

Grouping and sharing counts
Counts can also be grouped. Changing one count will change the group's total count.

Conclusion
I set out to create a solution that satisfied this story:
"When it's my turn to report the number of kids and workers on the playground and I’m worried I’ll get distracted and forget the numbers before I record them, I want to count and record at the same time, so that I can move on to other tasks."
This app gave me a new way to make progress on a recurring life situation. Prior to using the new solution, I had assumed that counting and recording were necessarily 2 separate steps, i.e. “that’s just the way it is”.