iOS app design, Figma, SwiftUI

An app that leverages peripheral vision

Counting Eye is an iOS app that lets you count things without looking away.

Project details

My role: I was the sole person working on this app.

Methods and Skills: UI Design, UX and Interaction Design, research, Figma, Xcode

Table of contents

  1. Situation & Problem
  2. Solution
  3. Conclusion

Situation & Problem

I'm tasked with counting and recording people. I also share those numbers with others via text message.

Moving targets are hard to count and interruptions can force a re-count. Existing tools require a free moment for the eyes, brain, and fingers.

Defining success with a short story

"When it's my turn to report the number of kids and workers on the playground and I’m worried I’ll get distracted and forget the numbers before I record them, I want to count and record at the same time, so that I can move on to other tasks."

Solution

Create a counter app that allows me to count without looking away.

Counting, viewing counts & adjusting settings

Tap to increment. Swipe down to decrement. The screen flashes with each tap or swipe. I created a prototype to test how this interaction felt.

The flashing can be turned on/off in the settings.

Sharing counts

Sharing counts creates a pre-formatted text message that includes the count title and value.

Grouping and sharing counts

Counts can also be grouped. Changing one count will change the group's total count.

Conclusion

I set out to create a solution that satisfied this story:

"When it's my turn to report the number of kids and workers on the playground and I’m worried I’ll get distracted and forget the numbers before I record them, I want to count and record at the same time, so that I can move on to other tasks."

This app gave me a new way to make progress on a recurring life situation. Prior to using the new solution, I had assumed that counting and recording were necessarily 2 separate steps, i.e. “that’s just the way it is”.