JTBD, Evironment Design, Innovation
Problems, environments, and solutions
JTBD, Evironment Design, Innovation
Problems, environments, and solutions
These are a few of the definitions that I got from Alan Klement. They might be useful when trying to create something "new". I think they are helpful when starting from first principles. They're related to another tool I use called "separating motivation from implementation".
Problems
Problem-solving an existing design/environment won't get you to the 3D printer.
Environments
The outcomes from using Netflix are different than those from using Fortnite, but the environment "help me zone out" is the same.
Solutions
Focusing on a desired environment and testing solutions and what things do/don't work.